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Some of the original maps that were intended for this title are not avilable in this PDF.
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It is not necessary to have played the Greyhawk Wars boxed game in order to use this material.
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The Backbreaking mines of Abbor Alz, home to the duergar, and the Ghost Tower of Inverness are detailed as well, along with dozens of other places, things, and persons. Descriptions of Rary's desert fortress in the Brass Hills are here, as are statistics on his co-conspirator, Lord Riobilar. Thus begins this supplement for the Greyhawk campaign setting, the first since the world-shattering Greyhawk Wars boxed game. Now, fleeing south with his co-conspirator and their loyal troops, he has carved out an empire in the wilderness, and threatens to inflict more harm and chaos on a world long grown weary of war and strife." Once considered a quiet, peaceful man with few ambitions, the great mage instead was corrupted to the ways of evil, and in the process slew two of the wisest and most powerful wizards of the Flanaess. If you're looking for a dungeon to insert into your campaign, or a neat contained thing for a one-shot, there are better options than this."In the agonizing aftermath of the Greyhawk Wars, when conflict touched virtually every corner of the continent, few gained more infamy than Rary of the Circle of Eight. Anyway, this is a funhouse dungeon with indeed some fun ideas, the reverse gravity and the chess room in particular, but most of it didn't spark for me in the way that something like, let's say, White Plume Mountain did, working in a similar mode. If you're looking for a dungeon to insert into your campaign, or a neat con The idea of playing D&D in a tournament setting, with scoring and all that entails, seems totally foreign and incomprehensible to me, but I guess it really did happen. The idea of playing D&D in a tournament setting, with scoring and all that entails, seems totally foreign and incomprehensible to me, but I guess it really did happen.
THE GHOST TOWER OF INVERNESS PDF MOD
But I've always loved the mod anyway, and am ever-thankful to my parents for grabbing me this apparently difficult to find D&D gem.more I had never heard of tournament play, so didn't appreciate the reasoning behind the (even for a D&D dungeon) contrived encounters, but the artwork and backstory enticed me to read this thing until the cover fell off.įor some reason, this is one of the "loneliest" feeling modules TSR ever put out, probably precisely because, as a tournament adventure, it wasn't supposed to fit into a neat storyline or milieux (though vaguely shoe-horned into Greyhawk, I never believed it). Since they'd already become concerned with how much time I was spending on D&D at the time-setting time limits and curfews on READING-this will tell you how sick I must've been. For some reason, this My parents got me a copy of Ghost Tower when I was about 13 and sick with the flu. I had never heard of tournament play, so didn't appreciate the reasoning behind the (even for a D&D dungeon) contrived encounters, but the artwork and backstory enticed me to read this thing until the cover fell off. My parents got me a copy of Ghost Tower when I was about 13 and sick with the flu.